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#Ashes of athas campaign pdf free
Dark Sun is not the setting with weird art that gives the Dungeon Master free rein to be a bastard. So my initial impression was proven wrong. The other adventure, “Cruel as a Desert Wind,” is classic Dark Sun, pitting characters against the villanous House Tsalaxa. To that effect, we have “The Isle of Death,” which features one of my favorite monsters, the silt horror. Thinking of my own struggles trying to run Dark Sun, we wanted to offer a couple more solid adventures for Dungeon Masters looking to experience the setting. With the popularity of the Dark Sun Campaign Setting and Ashes of Athas, revisiting the setting in Dragon and Dungeon seemed like a good idea. Let me tell you, thri-kreen are dramatically more intimidating when you’re in a group of five of them, and they express no reservationsĪbout devouring your player character if starvation is imminent.
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Around this time, I also attended the D&D Experience convention and had the opportunity to sit in on a game session from the Ashes of Athas organized play campaign. I scratched around for adventure content, but I couldn’t find anything that adequately met my needs, so I decided to take the approach of adapting content and events from the Prism Pentad.
#Ashes of athas campaign pdf series
Before plunging my players into Athas, I read the Dark Sun Campaign Setting and Troy Denning’s Prism Pentad series to build familiarity with the world and to get accustomed to the lexicon (half-giant, half-giant, half-giant. If you’re curious, you can read more here. I liked the addition of the rules for arcane defiling and weapon breakage, but something was missing: I know, I’ll take away their healing surges! That’ll knock ’em down a few pegs (and frequently to negative hit points, I discovered.) I won’t go into the implications of this house rule, but let’s just say it worked. That didn’t sound like it fit well with what I knew about the setting. I couldn’t reconcile one thing: Adventurers in 4th Edition are very durable. Athas, on the other hand, is defined by scarcity, a dearth of resources, magic, healing, freedom, and so forth. All rights reserved.Ī setting of additions-warforged, shifters, dragonmarks, airships, the lightning rail. Dark Sun is not defined by what it has, but by what it lacks. Still, these elements of the setting made it compelling. Wait, what? From everything my friend said, it sounded like running a Dark Sun game was just an excuse for a DM to be a jerk. When the setting was announced, my roommate gibbered with excitement, regaling me with descriptions of the severity of the world-how it lacked divine magic, how it was a vast and deadly wasteland, how slavery and barbarism were common, and how it was ruled over by cruel spellcasters who kept an iron grip on society. When the 4th Edition Dark Sun Campaign Setting released in 2010, I decided it was time to find out why so many people loved this setting.
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I didn’t learn what was so fascinating about the setting until fifteen years later. Unfamiliar with the books, I wrote them off as having weird, stylized art, scantily clad women, and outlandish monsters. Among the packs was a smattering of Dark Sun cards. Still, I ravenously bought packs of these cards, enchanted by their theoretical use. At the time, I didn’t understand half the statistics on the back of a card, including why a –5 Armor Class was a good thing. My first exposure to the Dark Sun® campaign setting was through the TSR Fantasy Collector Cards, which came out in the early 90s. This month’s magazine theme is a subject dear to my heart, as I spent most of last year running a campaign set in Athas. Dark Sun: It Burns So Good By Greg Bilsland